﻿using System;
using GameCore.Mapping;

namespace GameCore.Importers
{
    class MapImport
    {
        public MapImport(Map map, string mapDirectory)
        {
            m_map = map;
            m_mapDirectory = mapDirectory;
        }

        public Map Map
        {
            get { return m_map; }
        }

        public string MapDirectory
        {
            get { return m_mapDirectory; }
        }

        private readonly Map m_map;
        private readonly string m_mapDirectory;
    }
}
